Everything for Ragnarok Zero, in one place
Plan your build and farming spots, and look up anything in the game. Your data stays in this browser.
Get started
Set up once, and every tab uses your numbers
- Set up your characterPick your job and type your six stats from the in-game status window.
- Pick where to farmPress "Farm here" on one of the best spots for your character.
Everything in Poring Planner
Each account has its own job, character and sessions. Back it up or share it at the bottom of this tab.
Job & level your job, the attack you farm with, your levels and EXP / drop bonuses
Build from gear your stats worked out from base stats, job level and gear
Status your base stats; the job and gear bonuses add on top
Gear gear sets to compare, saved loadouts and what you have on
Equipment the Normal Equip tab: item, refine, cards and affixes per slot
| Slot | Item | Refine | Cards | Affixes |
|---|
Special equipment costumes with their enchant stones, the Guild shield, the Taming Ring and others
| Slot | Item | Enchant | Affixes |
|---|
Check against the game type your status window's totals to see where the build is off
Type totals from your status window (ATK/DEF: both parts added; FLEE without "+N"). ✓ = match; a number = how far off. Max HP/SP here replace the computed ones.
Status what your status window shows, plus your weapon; in Build from gear they're worked out for you
Dual wield: basic attacks use both hands, skills the right. Weapon ATK is the right hand's.
Equipment stats % lines from Equipment Stats that the status window doesn't show
Attack details
Cards any job can slot tick the ones you wear; build mode already reads Vitata, Phen and Bloody Butterfly from your gear
you cast Heal Lv1 between kills; every skill costs more SPSP cost +% · Heal: SP → HP
basic attacks sometimes hit twice (right hand only; with Spell Fist the 2nd hit procs it too)% chance
Teleport Lv1: Where to farm teleports past monsters you skip
casts can't be interrupted; variable cast +25%
casts can't be interrupted; variable cast +30%
Cards that give HP back build mode reads Hunter Fly and HP Recovery +% cards (Muka, Zombie, Wooden Golem, Merman) from your gear; in status window mode add an "HP recovery" line under Equipment stats
physical attacks can restore HP for 5 s, so less HP lost% chance · HP/s · cards
Cards that give SP back build mode reads Dracula and SP Recovery +% cards (Eggyra, Sohee, Merman) from your gear; in status window mode add an "SP recovery" line under Equipment stats
physical and magic attacks can restore SP for 7 s% chance · SP/s · cards
a Sage gets 1 SP each time a physical attack hits (Spell Fist too)
+5 SP per melee killweapon cards, per race killed:
Advanced: monster attack timing
Not in the database: default is a swing every 1.5 s, 0.3 of them reaching you. Change only if your HP loss doesn't match; clear to reset.
Presets are max level. Fixed share of cast = the part DEX/INT can't cut (usually 20%).
How damage is worked out
Area skills split time across targets. Full formulas: EXP & formulas tab.
Sage options used by the Spell Fist and Hindsight attacks; Foresight by attacks with a cast time
Pick a Hindsight attack to turn Hindsight on; SP items only count with it on.
Weight at 70% weight HP and SP don't regenerate; at 90% you can't attack or use skills
Leave empty for max-level presets.
HP & SP recovery items potions, herbs and food bought to cover HP lost and SP short
| Item | Type | Avg amount | Price used | Cost per HP / SP | HP or SP per weight | Uses / hr | Cost / hr | Weight / hr |
|---|
Measured on Zero Global; ? = classic RO's. Items without a price aren't counted until you type one.
Elemental converter one element at a time, on basic attacks and weapon-element skills
ASPD potion, food & buffs read your status window with these off; they add on top
Not added: the status window box above says your numbers already include buffs and items.
+ doesn't stack with Blessing of Yggdrasil (the higher counts); +% is a share of your total stat.
| Stat | + | +% |
|---|
Other effects (ATK, HIT, ASPD…)
Buffs from others
A session is one farming run: monsters, map and EXP log.
Current level
–
Current EXP
–
Average EXP/hr
–
Last interval
–
1 full level
–
To next level
–
Kill pace
–
Zeny / hr
–
Job EXP / hr
–
Log EXP
Paste several entries
Entries
| Time | Level | EXP % | Job % | Δ / hr |
|---|
EXP progress
Job level
Rings when loot should reach your sell point. Timing .
Next sell
–
One trip
–
Town runs
–
| Session | Job | Monster | When | Length | %/hr | EXP/min | Kills/hr | Sec/kill | Deaths |
|---|---|---|---|---|---|---|---|---|---|
Set up your character to rank every open map by your EXP / min or zeny / hr. Open Character · Until then, Monsters & maps shows the game's own numbers.
More options
| # | Map | Main monsters | EXP / min | Sec / kill (fight + walk) | EXP / kill | Zeny / hr | Heal cost / hr | Net zeny / hr | HP lost / min | No items | Can't hurt | Monsters | Projected | Logged vs projected | Weight / kill | Weight / hr | Town trip every |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Open maps by EXP / min with your attack. "Can't hurt" = your element does 0%.
| # | Map / monster | Earns from | Net zeny / hr | Loot / hr | Costs / hr | Kills / hr | Zeny / kill | Weight / kill | Weight / hr | EXP / min | HP lost / min |
|---|---|---|---|---|---|---|---|---|---|---|---|
Open maps by net zeny / hr after costs. Click a monster to skip or hunt it.
World map
| Monster | Count | Share | Lv | Element | Element % | Size | Race | Your hit % | Sec / kill | Base EXP | No items |
|---|
Advanced
Optional. Leave it blank to use Possible rampage from the Character tab. More attackers means more damage taken, and from 3 at once your FLEE and DEF drop. Dungeons cut into small rooms start at 3.
Every map
| Map | Name | Monsters | Levels | Spawns | World map | Open |
|---|
Click a row to open that map.
| Monster | Lv | Element | Size | Race | HP | Base EXP | EXP / HP | Your hit % | Hit chance | Uses / kill | Sec / kill | EXP / min | Dodge % | HP lost / min | Zeny / kill | Zeny / hr | Best map | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Click a monster for its drops, skills and spawns, and Farming it now to add it to your session. Find one by name or level in the row under the headings. Filters: <350, >=2, 100-200, =86, text, "-" for blank, "or".
| When | Update | Level cap | What's new | Maps |
|---|
Release roadmap (official ↗). Click a region to mark it open or closed yourself.
| Day | Fragment | You have | Jellostone | You have | Need | Short |
|---|
5 Jello Fragments make a Jellostone after a 3-day wait, one at a time. Saved per account.
| Want | Expedition piece | Made from | Uses |
|---|
Tick pieces to count the Jellostones they need. A set bonus needs all four pieces.
| Dungeon | Base Lv | Way in | Reward box | Hard mode box |
|---|
A party of 7 or more gets more. 10 Mithril Ore = 1 Mithril at Thor's Flame.
| Enchant | Chance | Effect |
|---|
One random enchant in card slot 4 for 100,000 zeny. Reset: 10,000,000 zeny (70%) or a Zelstar.
| NPC | Where | What for |
|---|
Type a Where line in chat for the Navigation.
Not open in game yet. This is Taiwan Zero data: the Activation System isn't on Global, and its costs may change when it comes. The ★ weapons below are in Global's client already.
| ★ weapon | Made from | You have | To go | Fastest for you | Certificates / hr | Time |
|---|
★ to ★★ takes 100 ★ Forging Certificates, one per monster-drop copy. Saved per account.
| Route | Refine | Certificates | Goblin Coin Fragments | Yours after |
|---|
| NPC | Where | What for |
|---|
Activation keeps cards, enchants and options; only the refine drops.
What players posted on this server. To sell, or to change your prices, open My market.
Lowest: the cheapest price a player posted; median: the middle of the players' prices, each player counted once.
My posts
What you posted on this server in the last 30 days: change a price, tick DM, or ✕ to take it back.
My prices
Your own prices, the ones every zeny figure on the site uses. Logged in, a price you change here is posted too.
Type 450k or 1.5m. DM: you sell it, so buyers can message you on Discord.
| Item | Group | NPC pays | Players pay | Best drop | NPC z / kill | Spawns | Dropped by |
|---|---|---|---|---|---|---|---|
Filter the list in the row under its headings. Click an item for its details: every monster that drops it, what a kill brings from it, and where they spawn.
| Item | Type | Lv | Slots | ATK | MATK | DEF | Weight | Jobs | Where to get | Effects |
|---|
Click a row for its details, or Equip to put it on. Search also matches effects and in-game text.
| Card | Goes in | In-game name | Where to get | Effects |
|---|
Click a row for its details, or Equip to put the card in a free slot of your gear.
+ and − change a level; the name maxes it. Use on my character applies the plan.
Headgear & costumes
Clothes colours
Hair styles
Hair colours
Click any of them to try it; Use as my look puts it on your character.
| Potion | Materials | Success | Tries / potion | Cost / try | Cost / potion | Worth |
|---|
Every try uses the materials, success or not. rAthena's formula, not measured on Zero Global. Saved per account.
Cookbooks
| Cookbook | Dishes it lets you cook | Where to get | NPC pays |
|---|
Every try uses the ingredients and a kit, success or not. rAthena's formula, not measured on Zero Global. Saved per account.
Use one on its gear for a random option (affix). The game client lists which gear each item works on; what it rolls comes from players, so the values below are what's been seen so far.
Seen a roll that isn't here, or a higher or lower value? It's only as complete as players' reports.
Weapons, armor, garments and shoes that monsters drop (or a Blacksmith forges) can come with random affixes, up to one from each list. The lists are the community database's; which gear is in each comes from where it drops.
The client has these too, but no one has reported what they add yet.
| Makes | Category | Lv | Materials | Materials worth |
|---|
Search matches materials and NPCs too. Click any item for who drops it.
Base level
Your levels are highlighted; Total is from Lv 1.
See Game formulas below.
| Value | Formula | Yours |
|---|
floor(…) = round down.
Attack element (rows) vs monster element (columns) (official ↗).
Weapon size table
| Weapon | Small | Medium | Large |
|---|
Magic ignores size (official ↗).